D&D Sessions – Lost Mine of Phandelver Episode 6 Storming the Castle

These are the journal entries for our D&D 5th Edition campaign being played on Roll20. There are 6 PCs: Ragnar (Paladin), Eamon (Cleric), Jortran (Druid), Tec (Rogue), Malfred (Warlock), and Tristan (Barbarian).

18 Flamerule – 1490 – Year of the Star Walker’s Return

The heroes scouted around the castle, deciding to push in through an opening in the north wall. Jortran took the shape of a rat to see what lay ahead, and spied a strange tentacle creature hiding in the dark of one chamber before returning to the crumbling wall where he entered and he was joined by his friends before he reverted to his normal form.

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D&D Sessions – Lost Mine of Phandelver Episode 5 On to Cragmaw Castle

These are the journal entries for our D&D 5th Edition campaign being played on Roll20. There are 6 PCs: Ragnar (Paladin), Eamon (Cleric), Jortran (Druid), Tec (Rogue), Malfred (Warlock), and Tristan (Barbarian).
15-18 Flamerule – 1490 – Year of the Star Walker’s Return

The heroes managed to rouse one of the two captured goblins, and after some intimidation, Malfred cast Charm Person and befriended the foul creature. They learned that its name was Butn, and in its friendly state it gladly offered to give the party the directions to Cragmaw Castle. Butn told them that there was a path from Cragmaw Hideout that bent North East to the southern tip of the Neverwinter Wood, and there they would find Cragmaw Castle. Butn also warned them to stay away from the old Giant ruins along the way.

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D&D Sessions – Lost Mine of Phandelver Episode 4 Phandalin

These are the journal entries for our D&D 5th Edition campaign being played on Roll20. There are 6 PCs: Ragnar (Paladin), Eamon (Cleric), Jortran (Druid), Tec (Rogue), Malfred (Warlock), and Tristan (Barbarian).

15 Flamerule – 1490 – Year of the Star Walker’s Return
The morning after their uneventful long rest, the party with Sildar completed their journey to the small town of Phandalin, delivering the cart of provisions to Elmar Barthen, and collecting their pay. Barthen was very upset to hear about his friend Gundren, and practically begged the party to find Gundren, for the good of the town.

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D&D Sessions – Lost Mine of Phandelver Episode 3 Defeat of the Cragmaw Goblins

These are the journal entries for our D&D 5th Edition campaign being played on Roll20. There are 6 PCs: Ragnar (Paladin), Eamon (Cleric), Jortran (Druid), Tec (Rogue), Malfred (Warlock), and Tristan (Barbarian).

14 Flamerule – 1490 – Year of the Star Walker’s Return

The battle in Klarg’s chamber continued as the wolves from the room below rumbled in to the room. The heroes stood fast in the doorway to hold them back, hacking at the beasts.

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D&D Sessions – Lost Mine of Phandelver Episode 2 Cragmaw Hideout

cragmawcaveThese are the journal entries for our D&D 5th Edition campaign being played on Roll20. There are 6 PCs: Ragnar (Paladin), Eamon (Cleric), Jortran (Druid), Tec (Rogue), Malfred (Warlock), and Tristan (Barbarian).

14 Flamerule, 1490 DR “Year of the Star Walker’s Return”

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D&D Sessions – Lost Mine of Phandelver Episode 1 Goblin Ambush

goblin ambushThese are the journal entries for our D&D 5th Edition campaign being played on Roll20. There are 6 PCs: Ragnar (Paladin), Eamon (Cleric), Jortran (Druid), Tec (Rogue), Malfred (Warlock), and Tristan (Barbarian).

11 Flamerule to 14 Flamerule, 1490 DR “Year of the Star Walker’s Return”

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Tell us what you know! INT checks & monsters in D&D 5e

Recently on twitter someone asked how DMs can determine how much a player character knows about any particular monster in 5e, since knowledge checks aren’t as granular as they were in previous editions. I sent him a link to the 3.5 SRD description for the Knowledge skill, which can be helpful, but I felt I could be more helpful than that. Let’s dive in to Monster Knowledge!!!

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Storm King’s Thunder: So You Need to go to Nightstone

Storm King’s Thunder is the new Dungeons & Dragons adventure from Wizards of the Coast that chronicles the sundering of the Ordening that used to dictate the hierarchy among giants, and the consequences for the smaller races as a result. The player characters must find out what has happened and how to fix it. It is a grand, sweeping epic that has reportedly been inspired by Shakespeare. As great as it is, however, there are a few places where you might want to take the story deeper.

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D&D: Age of Worms

Age of WormsRecently a Twitter user posted a question to Chris Perkins of Wizards of the Coast asking for suggestions for running the awesome 12 issue Dungeon magazine adventure path Age of Worms written by Eric Mona, and originally published in Dungeon magazine between July 2005 and June 2006.

I ran this adventure path for my own group, and it is a long haul. To be honest, we only made it as far as the fourth issue before life got in the way. I would love to run it from beginning to end one day, but at the moment I’m gearing up for Storm King’s Thunder.

To help out this gentleman DM, and any other DMs who may be running Age of Worms for the first time, here is a list of resources to help run the adventure.

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Bar Stool Quarterback – A Football Dice Game

Wow! I won my first game design contest!

Thank you so much to Jason and Rob from the Building The Game podcast. They recently held a contest for a simple football dice game that could be played in a bar (ideally a sports bar). I wracked my brain for weeks trying to come up with an idea, and it wasn’t until the last day of the contest that I landed upon using a press-your-luck mechanic as the key to my game idea.

I’ve tried to simulate a football game (we’re talking Canadian/American football here, not soccer) without getting too far into the weeds of a real game, so I’ve only really simulated (loosely) moving the ball up and down the field with running plays and passing plays, as well as conversions and field goals.

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