D&D Sessions – Lost Mine of Phandelver Episode 9 Tresendar Manor Part 1

These are the journal entries for our D&D 5th Edition campaign being played on Roll20. There are 6 PCs: Ragnar (Paladin), Eamon (Cleric), Jortran (Druid), Tec (Rogue), Malfred (Warlock), and Tristan (Barbarian).

19 Flamerule – 1490 – Year of the Star Walker’s Return

The heroes headed boldly up the road to the top of the old hill where stood the crumbling remains of Tresendar Manor. As they moved in amidst the rubble, the sounds of shifting rocks echoed to their ears, and they became suspicious that an ambush was at hand. Not wanting to be attacked from both sides, the party veered to their left, in through the remains of a doorway, where they discovered some of the Redbrand Ruffians lying in wait, and battle was joined.

Soon the ruffians were aided by more of their ilk, as well as two bug bears, and a burly bug bear captain wearing a jeweled eye patch. The ruffians also had the help of a spellcaster, who hid nearby and pelted the party with magic missiles and invisible bonds.

As the battle raged suddenly Sildar Hallwinter appeared from amidst the rubble, and pleaded with the party to lower their weapons and negotiate. Suspicious of his sudden appearance, Eamon challenged Sildar, and attempted to wound him with godly magic before Sildar ran from the ruins.

Though it looked grim for a while, the battle turned and the heroes surged against the villains. Two of the ruffians managed to escape the fray, while the others were cut down. The more deadly bug bears took a bit more to fell, but eventually died as well. The mysterious magic man attempted to run, but was cut down by Tec, who looted his corpse before returning to the others.

Victorius, the party tramped down the stone stairs, led by Tristan. They forced open the heavy stone door and discovered a cellar with piles of supplies, a large water cistern, and two redbrands who had been left behind to guard. They were quickly dispatched, and the room searched. In the cistern was a hidden bag containing traveling clothes, two potions, and 50 gp. There were three doors. One led to a small storage room being used as a barracks, one was a secret door as yet unopened, and the last opened on to a long hallway, with suspicious footprints in the dust. The group moved down to a set of copper-plated, artistically styled double-doors, jumping over a suspicious section of floor, whose secret has not yet been determined.

Throwing wide the doors they found an old crypt, complete with coffins. Skeletons clad in old, ragged armour lay about the room in various states of decay, and the heroes debated their next move.



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