D&D Sessions – Lost Mine of Phandelver Episode 1 Goblin Ambush

goblin ambushThese are the journal entries for our D&D 5th Edition campaign being played on Roll20. There are 6 PCs: Ragnar (Paladin), Eamon (Cleric), Jortran (Druid), Tec (Rogue), Malfred (Warlock), and Tristan (Barbarian).

11 Flamerule to 14 Flamerule, 1490 DR “Year of the Star Walker’s Return”

The PCs each received an invitation from their friend and some time patron Gundren Rockseeker, a dwarven miner from the Triboar region, to meet at the Driftwood Tavern in Neverwinter to discuss an opportunity to make some easy gold. Gundren arrived with a burly, but older, human warrior in tow. He introduced the human as Sildar Hallwinter, whom he explained would be accompanying him to the rough & tumble frontier town of Phandalin. Gundren asked the PCs to escort an ox cart of mining supplies to Phandalin, and deliver them to a shop called Barthen’s Provisions, whereupon they would be paid 10 gp each. The supplies wouldn’t be ready until the morning, and Gundren and Sildar needed to leave right away to attend to other matters.

The next morning the party picked up the cart of supplies and set off for Phandalin. Not long after turning off the High Road on to the Triboar Trail, they came upon two dead horses in the road, peppered with arrows. As they approached, a squad of goblins lying in wait attacked them with arrows and swords. The battle did not last long, as the party overpowered the goblin raiders, killing all but one, a craft goblin named Wumpish, whom they tied up and questioned. They found an empty scroll or map case with Gundren’s name on it, and the goblin told them that the dwarf and human had been taken to the Cragmaw Hideout where more of his tribe were stationed. He offered to lead them there in exchange for his eventual freedom, and the party deliberated what next to do.

UNTIL NEXT TIME…

NPCs met:

  • Gundren Rockseeker – Dwarven commoner
  • Sildar Hallwinter – Human warrior
  • Wumpish – Cragmaw goblin

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3 Comments

  1. Acts7Seven (Actso Sevene)

    QUESTION: How do you know what requires dice?

    WARNING : complete noob

    BACKGROUND :
    Starting a group to play D&D for the first time.
    Have all played some board games like Betrayal at House on the Hill.
    Have all played rpg games like Morrowind Oblivion Skyrim etc
    Ive been nominated the DM.
    Bought the D&D starter set.
    Read first 3 chapters of the manual in the starter set.

    WHERE IM LOST:
    I read your journal entries for the LMoP.
    Its helpful. But could you give some guidance as to what types of things required a dice roll? Why were those required? And what did their results determine?

    Do you have any video of the LMoP sessions you ran?

  2. Acts7Seven (Actso Sevene)

    … replying again as I forgot to subscribe to replies

  3. Hello, Actso Sevene, I’m sorry I am so late replying. No, I don’t have any videos of my sessions, but there is a great video from Wizards of the Coast (makers of D&D ) showing the first part of Lost Mine of Phandelver. You can see it here: https://www.youtube.com/watch?v=hgNRe76o4_8

    Dice rolls are required generally for combat (determining success or failure), skill checks, or anything else where there is a chance of failure. If you are running a pre-made adventure (like LMoP) there will usually be a DC listed (Difficulty Class). This is the number the player (or DM) must meet or beat on a die roll. A monster or character’s AC (Armour Class) is like a DC, but for being hit in combat.

    There are lots of great videos on the official D&D YouTube page, and by lots of other YouTubers that will help you learn the basics. Check out WASD20 on YouTube.

    Hope that helps.

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